Smoldering Wizard

My gaming buddy, Doug, has a blog that shows some real love for original dungeons and dragons and the well known retro-clone, Whitebox. In reading through his blog, I am impressed with his insightful postings and his knowledge of the game. Almost every weekend he has run Roll20 games for our group of fatbeards. He also hosts the Smoldering Wizard Forum to support Whitebox. Give his blog a look and also check out the forum. It’s a great resource and well worth looking into.

Thursday Game Club

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This is the fourth meeting of our school game club in which we have played Tiny Dungeons 2e. This simple rules game most closely followed the dice games that I’ve taught the students in our math class. The mechanics of rolling x number of d6’s and counting any 5’s or 6’s. The students take to it like a duck to water.

We’ve been exploring the Ancient Academy by Stuart Robertson. This is a one page dungeon with very brief room description. It is a great dungeon crawl that works well for the rules lite gaming that I’m playing.

My players, all of them my students, explored the depths of the abandoned academy. They played a karhu (grizzly bear), a human sorcerer, and a goblin. The party made some inroads into the dungeon and encountered a pair of wandering dwarves who were looking for their brothers. Other creatures encountered were a squad of goblins (that the sorceror cast sleep upon), a giant spider, poisonous centipedes, zombies, a crypt thing, and a pair of nasty robber flies.

The kids worked their way through the dungeon using their abilities rather well. One kiddo was playing a goblin and he encountered a group of evil goblins. Instead of fighting, he used his charisma and bluffed them into joining with him! They had a couple dwarves tied up and the player sent the group out of the room to meet with his friends. It was funny, but the other players were surprised by a band of goblins walking into the other room!

Play went smoothly and the combats were fun. It was interesting to see how the kids roleplayed several of the encounters. If I forgot how a rule worked, I just made a ruling on the fly and away we went.

One of the PCs lost his halberd to a rust monster. The game notes stated it was dead, but I didn’t read it correctly. It was all the better for my mistake. The only thing I wish the kids would have done was explore the arena area better and encounter the two neanderthals imprisoned there. I’m a bit nostalgic about this part of the adventure. My son was exploring this same dungeon many years ago. He met up with neanderthals and freed them. They became henchmen for him! Who knows, maybe the kids will return to the arena and do that.

Stay tuned…more to come…

Nicodemus, Champion Mouser

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Nicodemus sat beside the fire purposely ignoring the magician. A warm bank of coals heated the modest upstairs room of the Traveler’s Inn. Corwin watched with amusement as the black cat cleaned his fur. He has no need to do that, I’ve not seen a smudge of dirt on him nor even a whisker out of place, thought the magician. Yet all the while the familiar was grooming himself, it kept one inky paw on a small field mouse.

The mouse lay still in its captor’s grasp. Corwin bent down gingerly and took the creature in both hands. “There, there, my little fellow, we’ll not be seeing that mean old cat any longer.” Nicodemus took offense at the words and launched himself upon the bed, where he proceeded to claw the magician’s cloak.

Corwin was too busy to notice. He carefully held the mouse in one hand and uncorked the small vial with his teeth. Setting the vial carefully on the nightstand, he produced a small glass rod from his robes. Touching the rod to the bottle, he then placed a small drop on the mouse’s nose. The creature hesistated but Corwin managed to coax a bit into its mouth. Setting the rod down, he watched and waited.

A few seconds passed and the magician was relieved the mouse did not die. Not poison…

Holding the mouse closer to the lamp, Corwin saw it fade quickly from sight and then back again. That’s it…

The magician stoppered the bottle and placed it in the dresser. He set the mouse in a stone crock, donated by the innkeeper. The mouse did circles for a bit as Corwin observed him still. Grabbing a generous slice of cheese and some bread sopped in ale, he placed them in the crock. “Eat well, little friend. You’ve done me a great service. Nicodemus prefers smoked fish.”

The black cat perked up his ears at that and leapt off the bed to follow the magician into the common room.

Game notes–Corwin the magician lacks any type of identifying spell. He needs to write the spell KNOW in his spellbook, but hasn’t come acrossed it yet. This is a Pits & Perils spell for identifying magical items. Until then, he would rather not test an unknown potion on himself. It also helps to have a familiar that is a first class mouser.

More to come….

Day 43 ~ Giant Stag Beetles

Most of the morning was spent in ale-fueled dreaming. Arden and Company would not be traveling to the Caves of Chaos this day. Thane was not impaired by the large amounts of ale. He was feeling rather good now that the financial matters were put behind them. Thane was like many dwarves, tight-fisted with coin. He was certainly no fool though. Meklin, Handsome, and even that young one, Catamont, had saved his bacon before. Paying them a fair share of the loot would go a long way towards keeping them all alive. You can’t spend it when you’re dead…his father would tell him. Thane believed that. He wasn’t about to throw money away, but being a miser would leave him lonely or dead.

Thane sat at the table dipping crusty slices of bread in the yolk of his eggs. I ‘ll have to admit it, this is better fare than my own mother made, he thought. Thane’s mother worked the family oven like she did the smelting oven…all sparks, sweat, and curse words. Needless to say, her bread smelled like pig iron.

After a late lunch, the Company assembled. Arden wanted to stretch his legs and the Company took an afternoon stroll out of the Keep. Martin was wanting to check on the progress of the new church in Coot’s Mill.

As the Company wound down along the narrow path from the Keep, Martin spied a couple large lumbering shapes moving out of the woods. They were a far distance yet but slowly rambling toward some farm huts. A couple farmers fled from the dark shapes. The Company moved cautiously towards the huts.

On approach, they saw two large beetles. They were the size of draft horses and had wicked mandibles that could cleave a man in two.

The Company spread out and unslung their weapons. Arden tipped his spear at the targets and they fired.

Egg Barkley and Martin both slung stones at the beetles. The rawhide cords whipped in circles about them and the stones whistled as they launched. Egg’s stone flew wide, but Martin’s cracked hard off the smaller beetle.

Meklin and Catamont drew back their longbows and released. Both arrows glanced off the hard carapace of the beetles. It did get their attention, however. Both beetles began waving their mandibles in the air towards the Company.

Thane cranked back his crossbow and took careful aim. Thunk! The iron tipped bolt hit the larger beetle and disappeared into its carapace. A gout of black blood splashed on the ground.

Goat Bentley brushed his greasy, gray beard and pulled his longbow back to its full draw. With a puff of air out the side of his toothless mouth, he let the arrow go. It found its home, dead center into the giant beetle’s head. “Lookit that, Master Dwarf! I got him!” Goat was still proud of his kill shot on the great ogre in the goblin caves.

Handsome fires his longbow, but curses when the arrow flies short. Arden stands ready to throw his spear and then engage a beetle with his greatsword. If the others kill both of the beetles with missiles, he would be just as happy.

Corwin stood a few paces behind the rest. He fumbled with his spell components and rehearsed the incantation in his head. The beetles were out of range for his magic just yet, but his time would come.

Disturb from their foraging at the farmer’s hut, the beetles shook angrily and looked towards the Company. Despite their poor vision, they could see a line of dark shapes in the field. With surprising speed, they moved.

Arden ordered all the men to fall back when he saw the beetles cover half the distance in a moment. The men did not hesitate. All fell back and prepared to fire again.

Egg fumbled in loading his sling. The burly cook tripped over his own feet and landed on his face in the field. [I rolled snake eyes on his attack…a critical miss. Consulting the criticial chart, result=trip and fall.]

The beetles charge seemed to unnerve the Company. The others fail to hit their mark. Goat fumbles and falls too. The beetles lumber on, anticipating an easy meal.

Corwin speaks an unintelligible phrase and points his finger. A bolt of fire streaks away and hits the larger beetle with a glancing fire ball. [Arden rolled a 1 for damage and gets +1 for being 3rd level]

Arden casts his spear and strikes the larger beetle for more damage. The others seem to rally…Meklin, Handsome, and Goat all hit with their bows.

Martin moves backward in an attempt to lure the other beetle away.

The larger beetle scrambles towards Arden and scrapes him twice with his mandles [I’m basing these beetles from the Giant Stag Beetles in the Monster Manual, converting to Pits and Perils was simple. I made them Level 7, large creatues, with 3 attacks. They are fairly potent.] Arden feels the chain mail give way and wonders if his ribs are broken. [He took 4 points of damage.]

The smaller beetle rambles over Meklin, slashing and biting. [Meklin takes 4 points of damage.]

Corwin casts another fire bolt at the smaller beetle this time. It catches the beetle squarely and causes severe wounds. [Corwin rolled a 6 and adds 1 for 7 points of damage!]

Thane and Catamont rush to help Arden. The giant beetle is surrounded. Thane and Arden both hit the beetle. [I rolled morale for the beetles, they only have a few hit points each.] The smaller beetle turns to flee. The fire magic is too painful to endure. The larger beetle is too stupid to realize it is near death and attacks Catamont.

Catamont takes a full hit. The beetle slashes and bites the young squire. Catamont falls to the ground unconscious…and bleeding out.

Goat and Handsome rush to pull the lad backwards to safety as Thane and Arden press their attack. Thane misses with his magic handaxe, but Arden stabs deep into the beetles mouth, killing it!

The smaller beetle falls to a hail of missile fire. Martin rushes to Catamont to cast a healing spell. Arden’s bruised ribs will have to wait.

Additional Game Notes ~ The idea for this scenario came from using Rory’s Story Cubes. I wanted to run something short this evening…a short trip into Coot’s Mill. I didn’t really have time to foray into the Caves of Chaos, so I grabbed a Story Cube and gave it a throw. A symbol of a beetle came up. Terrific, I thought. How can I work this into the adventure. Maybe the Company has bed bugs?! I threw another die for inspiration and a castle tower was the result. Okay, I decided it was a monster encounter in or near the castle. I used the FU die mechanic and asked the question, “Does this occur inside the Keep?” Result=3, No, but… So I ruled that several giant beetles were near the Keep, coming from the forest to nose around the farmer’s grain bins. I used the Monster Manual to find som beetle stats. The giant stag beetle listed there is a powerful monster. I scaled the numbers back because it was so close to the Keep. Two giant stag beetles lumbering towards the Keep made for a lot of fun.

More to come…

A New Deal ~ Day 42 Continued

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Arden and Company sat around the long wooden table in a private dining room in the Traveler’s Inn. The innkeeper, Joseph, was mopping his brow and trying to clear the trenchers from the table. A well-picked turkey carcass lay in surrender in the middle. Goat Bently wiped grease on his long gray beard and then reached for the bird, finding a last morsel of dark meat.

“If that man could sniff out gold coin as well, we’d all be feasting in the Keep Fortress on a permanent basis!”, laughed Handsome Brune.

The Company was in rare form tonight. The cares of the past seemed but a trifle. Corwin sat back in his chair, a mulled wine in one hand and his long clay pipe in the other. No books or scrolls were in sight for once.

“Arden, you summoned us for a feast, but I think that revelry is only part of tonight’s meeting, true?” the wizard asked.

“Well, as you know, I’ve been to see the castellan…Thane was present as well. His lordship wants to help us secure the Caves of Chaos. This would, unfortunately, come at a cost. He wants a share of the treasure.”

Arden stopped a moment to gauge their reaction. Uncertainty colored many faces, a flash of anger in others. He drained his cup and continued, “I thought that if the castellan were to get a share, then we will need to discuss wages all around.” This perked up the ears of the men. They grew quiet in anticipation. 

Thane interrupted, “Of course his share will be bigger…”

Arden looked irritated at the dwarf, “It will be the same as the principals of the Company. It’s something that may be need doing. He has an advantage. We’re in his Keep. He will send archers to provide support for our foray and we shall give him a share of any valuables we find.”

“Not enchanted items, I hope?” asked Corwin. The wizard didn’t care to be sharing the magic that they found with Florian, the keep’s advisor and wizard.

“No, the catellan will get a share of the treasure–coins, gems, art objects. We’ll keep anything that you deem useful, Corwin.”

Egg Barkley cleared his throat, “I guess if’n his lordship is sending troops with you, then you won’t be needin’ as many of us dirty sods?”

Arden chuckled, “Actually, I was thinking of giving you boys a raise. It’s up to you. If you want to sign on and join the Company, then you won’t get 2 silvers a day from us. You’ll have to fight for it and dig it out of the Caves for yourself. The Company is going to need some henchmen. That’s a little bit different than a hireling. You lot have been hirelings, taking orders and getting your pay…and then spending it on booze and cheap entertainment. That’s fine, you can continue to do that and we will cut you in with an eighth of a share. That’s more than two silver coins a day, if we are lucky.”

“Others of you are front line fighters. You’ve kept the Company in one piece when things looked grim. I say to you, let us improve your lot. The Company has to grow. If you sign on as henchmen, you’ll be expected to do your share and more. You’ll have to learn to master a weapon and be ready to fight for your companions no matter what the odds. With this comes a greater reward. A half share for each man that signs on as henchman. Be warned though. You’ve seen days when all we brought back from the Caves was our fallen brothers. I know that more treasure lies down those filthy holes. But it won’t be found unless we can band together to get this done. If you become henchmen, you stand on your own. No one buys your room and board, you share in the Company’s fortune for good or ill. What say you?”

Goat was the first to stand up. Greasy beard and well past his prime, “Aye, son! I’ll hench for ya! Tell me who to shoot and give me some room to do it.”

Arden wrinkled his nose a bit at hearing this. “Perhaps a bath first and then some archery practice.”

They drank well into the evening, discussing plans for taking the Caves of Chaos. The newly made henchmen talked excitedly of what they would buy with all the treasure they hauled back.

Day 42, The Castellan’s Deal

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“But why do we have to give the Castellan any coin at all? He wasn’t there with us, now was he?” grumbled the dwarf.

“You know, as well as I do, that he loaned us twelve of his archers and a corporal of the watch! And he will certainly catch wind of what we pulled out of that hole. It’s better to offer up a small purse of silver than have him take it all, right?” Arden replied.

“Maybe, but his archers didn’t do anything! They just stood outside that goblin hole and waited for us to come back!”

“That’s what they were supposed to do, Thane. If we had come out of there loaded down with loot, we would’ve been in a much worse position when reinforcements began to chase us.”

“Harummphhh! I know I’m a dwarf and all, and my father would hit me for saying this, but I’d prefer to have our wizard friend just wave his hands around and scare them all away.”

“Corwin can’t be expected to save us everytime, now can he?” Arden grinned.

“I guess not, but maybe he could snap his fingers and “Poof!” a pile of gold and jewels would appear right in front of us?”

Arden laughed at Thane. They walked along the cobblestone street, climbing the low rise up to the inner gatehouse. The pair were met at the gate by a pair of guards wearing chainmail and standing with polearms. Arden paused as the Sergeant of the Guard was summoned.

The sergeant came out of the gatehouse and said in a gruff voice, “Don’t tell me you’ve come back for more soldiers? You’ve only been back a couple days.”

“Not yet, sergeant. We’ve come to see the castellan. I have sent a message earlier requesting a meeting.”

“Very well, then. Guard! Let them pass!” and the guards stepped away from the entrance to give Arden and Thane the right of way.

Guardsmen were on the practice field within the inner bailey. Men were in mock combat with wooden swords and shields. Arden watched for a moment and then continued to the Keep Fortress.

Sir Kent, Lord Castellan of the Keep, sat before the two in his office. Arden made no prententions about their relationship for no chairs were given and the two stood in front of the castellan. Even still, Sir Kent was cordial to them both. He looked at his desk where Arden had placed a small cloth purse of coins.

“Arden, you know that we had no such arrangement. My men were to accompany you and your company and assist you with longbow. Payment was not a consideration.”

“I know, my lord. Consider it a token of my company’s appreciation. We had great fortune in the Caves of Chaos and felt that your lordship and his men ought to benefit as well. I placed two silver pieces for each of the dozen archers and double that for the corporal. Also, I wanted to give the merchant’s reward of 100 silvers to you, sir. My company wishes to continue exploring the caves and may require your assistance in the future.”

Sir Kent smiled. “Of course, you have my support. You are doing good work for the crown. Please, don’t let us hinder you in any way. Of course the fact that I send my troops along with you will be viewed favorably by the duke and maybe will even reach the ear of the king. Better yet, I propose this arrangement. You shall have a contigent of archers to travel with you to the caves. I shall cover their expenses, food, board, and mounts. You in turn will offer the Keep a small portion of what you collect…let’s say perhaps a full share? How many of you take shares in your company now?” The castellan was figuring this in his head, but Arden beat him to it, “Seven, sir.”

Thane looked at Arden and made ready to correct him, but thought better of it.

“Very well, then. I shall be the eighth member of your company…but my men will go in my stead of course.”

The agreement was set forth and discussed with Arden explaining that he would return tomorrow after discussion with the company.

As Thane and Arden were leaving the fortress, Thane softly said, “There’s four of us that get shares, you know that, right?”

Arden replied, “When I heard the castellan’s proposal, I decided that Meklin, Handsome, and Catamont needed a promotion. We’ll give them a half share each.”

“Okay, that get’s us to five and one-half shares. Where’s the other shares going?”

“I don’t know yet,” smiled Arden. “Maybe Goat will get a share, but only if he starts shooting better and takes a bath. Maybe we’ll need to hire a couple more men…good fighters that will earn a share. Regardless, I’d rather spend it on our own men instead of giving it to the castellan.

They walked along, Arden content with the transaction, and Thane busy calculating in this head.

Perils on the Borderlands, Day 42

Perils on the Borderlands

This being the continuing journal of Arden and Company as they explore the Keep on the Borderlands. I’m using the Pits & Perils RPG and adapting it to a solo gameplay style. You can read more about this here.

Arden and Company spend the next day (Day 42) at the Keep, attending to business.

Goals for each of them…

Arden will consider the guild master’s offer. He wanted to hire Arden to open a trade route north on the Old Trade Road. From his discussion with his companions, Arden knows that this road winds up along the southern border of Falmead and skirts the Geist Wald Forest. As a boy his father would tell Arden stories of the Geist Wald. Trolls and fairies inhabited the dark forest and all who entered there were captured and taken to Maub, the witch-queen.

Arden was frightened by the tales, but still longed to see what secrets lay within. His sense of adventure was undeterred by common sense. Most boys grew up to be farmers, following their fathers into the fields. Arden knew he was meant for more. The danger of this profession was often spoke of by his father, but when orc raiders swept down out of the hills, even farmers were put to the sword.

For the immediate future, Arden wants to root out the evil in the Caves of Chaos and then maybe work on securing the Old Trade Road once again. Who knows? Maybe he will someday plumb the depths of the Geist Wald.

Martin arose earlier from his rest. He was feeling better than ever. Rescuing the captives in the Caves of Chaos was part of it. He said his morning prayers and then rode out alone to check on the progress of the church. Coot’s Mill was only a short ride south of the Keep. As he approached he could see the frame of the building coming into shape. The weather was good and the workers had been busy. With a church here, perhaps it will encourage more workers to bring their families. The duke may decide to offer land for homesteading. All of this would mean growth of the village and strengthening the church. Martin was faithful but also pragmatic. More than anything, he wanted to protect the faithful and follow the path his god has shown. Martin knew that his own path did not lead him to stay in Coot’s Mill as the pastor. That was for others. The overgrown paths in the wilderness would be his calling. He would continue to work with Arden and the Company.

Martin is invited to the chapel of the curate to receive a blessing and strengthen his holy orders. He is now a cleric of the 4th degree. The curate will petition the church to grant Martin a commision and advancement. This will take time, but patience has always been a companion of Martin.

Thane spend the day hammering out some dents in the Company’s armor and repairing rents in the chainmail. If he finishes with time to spare, he’ll attend to the blades. He knows the value of a sharp axe and no self respecting dwarf would associate himself with humans that carry dull weapons.

Thane has family up in the Five Kings in the Irendall mountain. Trade with the humans would be a boost to his clan. Dwarves are metalsmiths of unsurpassed skill, but farming is not their strong suit. The humans have rich and fertile lands in the south and wagons filled with grain make Thane’s mouth water for crusty bread and dwarven beer. Thane reckons that more exploration of the Caves will be needed to earn enough gold to retire from all this fighting.

Corwin wants to get farther into the Caves. He is certain that there are other arcane treasures to be found. He hopes than any powerful items are wielded by unskilled spellcasters. He is curious about the orc’s tale and what may lie in the western end of the Caves. Time will tell.

Victory and Freedom!

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Day 40

The return to the Keep is a joyous one, especially for the freed prisoners. All cares are set aside as Egg welcomes them back to camp with a warm fire and some hot tea. Rations are broken out and the half-starved prisoners eat. Martin cautions Egg not to overdo it. They have been on short rations for who knows how long in the hobgoblin’s lair. Supping too well now may worsen their conditions. A simple broth is made of wild leeks and tubers with some bread to sop it up. 

The fat merchant, Alton Haldrin, is soon revived and chatters on happily about their rescuers and the great good fortune that has come their way. The hobgoblins were intent on feasting on the fat merchant before too long. His wife, Erdene, is not as boisterous. Her tears of gratitude speak volumes. The company breaks camp and moves westward to the Keep. They travel for a couple hours to arrive at Overlook Hill (it’s what I’ll call it until inspiration hits me). Arden thinks it best to make camp a little distance from the Caves. A heavily armed watch is set and several fair sized fires are lit. Strength in numbers may help to discourage any encounters.

Morning comes early and all is well. The company breaks camp and returns to the Keep in the morning. The corporal of the guard returns to the inner bailey of the keep to report to the captain. Arden stops at the outer bailey to speak with the bailiff. [Rolled to see if the bailiff is present. Result=no] Arden learns the bailiff is at the Keep Fortress meeting with Lord Kent, the castellan.

Arden and Company see the merchant, his wife, and the two men-at-arms to the guild house. The guild master is happy to hear of their rescue. Arden and Company make their way to the Traveler’s Inn to store their gear and freshen up. Arden places the treasure (the gold and silver tapestry) into the iron bound locked box they recovered on a past foray to the Caves of Chaos.

Calculating XP, I figure about 221xp per PC. Martin advances to 4th level.

Arden and Company are invited once again to the Keep Fortress. Sir Kent has a feast for the Company and those they freed. Even the archers that accompanied them are invited to the great hall. The merchant and his wife look much improved after a hot bath and some new clothes. Other important persons are there as well–Florian the advisor, the curate, the bailiff, and more. The Company is honored for the rescue and all are eager to hear the tale told by Arden. His charisma and charm make for rapt listeners.

At the end of the evening, the merchant gives Arden a sack of 100 silver coins as a way of gratitude. Erdene, his wife, places a finely crafted blade in Arden’s hands. “It is said to be enchanted by the very elves themselves. May it guard you in your perils, good sir.” Arden will keep it at his side as a secondary weapon. [It is a +1 magic dagger.]

In a private moment with the merchant and his guardsmen, Arden and Martin ask them about the orcs tale of humans moving to the west end of the Caves. [Do they know anything about this? FU dice=5, yes, they were interrogated by the hobgoblins and asked if they belonged to the “profane worshippers” in the western caves. That is all they know…except the hobgoblins seemed nervous about mentioning the western caves. Arden informs the Castellan about this but learns nothing new.

Day 41

Corwin and Arden approach the jeweler to sell the silver and gold tapestry. The jeweler has seen valuable treasures from the Company on past occasions and eagerly watches as Arden unrolls the tapestry. It is a depiction of a rearing stallion and Corwin believes it is from a king lost in the ages of time. Corwin begins to haggle with the jeweler. Roll=8, I rule that Corwin makes his merchant roll and gets a good price. Arden uses his charisma to get more…roll=4, His atttempt to improve the deal with his charm fails. d6 roll=1, I rule that Corwin gets 10% more for the tapestry. The jeweler counts out 9 gold crowns and 90 silvers and takes his new possession.

Arden owes the men-at-arms 2 silver pieces per day. It has been 5 days since last pay. He gives each man (Catamont, Meklin, Handsome, Goat, and Egg) 10sp with admonishment to save some of it instead of buying cheap wine and good times at the tavern. He is seriously considering signing a few of them on as henchmen (I reason that they would no longer be hired, but would earn 1/2 xp, progress as fighters, and get a 1/2 share of treasure). Meklin, Handsome, and Catamont have all proved invaluable in combat. He will discuss it with the other PCs. The rest of the treasure is divided up among the Company. [Including the 250sp reward from the bandit camp, they have earned 1,293sp. Arden, Thane, Martin, and Corwin each get approximately 323sp.]

More to come…

Day 39, Back to the Caves!

Arden and Company once again turn their attention to the lure of the Caves of Chaos. Their last foray to the Caves had ended in tragedy. The bandits that attacked them have now been broken. Arden had to wonder what might have changed in the Caves since that time. He knew that hobgoblins were working with the goblins. Perhaps the goblin forces were dwindling, but nothing could be certain about the Caves, not without a spy on the inside. Arden laughed at the thought of disguising Thane as a goblin. He would pummel me at the mention of it.

It was good to have Corwin back with the Company. His magic would save their necks if things went south. Lord Kent kept his word and sent a small contingent of archers, twelve, and the corporal of the guard. A volley of arrows may help to soften up any foes.

The weather was about as expected for a fall day. The air was crisp and the skies overcast. The Company made an early departure from the Keep. Farmers and woodsmen were the only travelers on the road as the sun began to peek over the horizon. The day was uneventful and the road dry. The company stopped for a short rest at the large mound overlooking the river. Bread, cheese, and some apples made a welcome repast. If the archers were anxious about the trip, it showed little. Most of the men had experience patrolling the roads and running off bandits. Not many had encountered goblins. Goblins tended to travel by night, stealing from farmsteads or unwary travelers.

A few more hours and the company arrived at the trailhead leading to the Caves. They led the horses into the woods on the east side of the Old Trade Road. Egg Barkley stood watch over the horses. If any sizeable force approached, Egg couldn’t do much more than flee. He primarily kept the horses fed and quartered.

Corwin sends his familiar, Nicodemus, to scout ahead. The cat spies a lone hobgoblin sentry on the hill watching. The cat slips back to the group to inform them. Thane tries to sneak up to the hobgoblin. He alerts the guard and the guard fires an arrow but misses. The hobgoblin rushes away from Thane heading into the one of the caves on the hillside.

The company moves quickly in pursuit. Arden orders the archers to take a position outside as the company moves into the dark.

Nicodemus scouts the dark passageway and quietly pads into a guard room filled with goblins and hobgoblins. The sentry is there and they are gearing up for battle. One of the goblins spies Nicodemus. Several javelins are thrown as the cat races back to his master.

Arden and Thane lead the group with Thane moving slightly ahead. He tries to draw their fire and several goblins launch arrows and javelins at him. Thane hunkers down behind his trusty shield and the missiles can’t find their target. (Thane has taken the combat maneuver called Cover). The goblins round the corner in pursuit of what they think is a lone dwarf and find Arden with his greatsword ready. Four goblins with two hobgoblin overseers rush at them. Arden and Thane hold the line with Martin ready to relieve someone. As the fight continues, a squad of goblins with a hobgoblin leader attacks from behind. Catamont and Goat fire arrows and then aid Mecklin and Handsome. Corwin stands ready with a spell. The company takes some hits, but only Meklin is hurt badly. Martin tends to him with a healing herb which restores a little health. Two goblins flee into the common room and all the others have been slain.

The company moves into the common room to find six goblin males and women and children. The goblins attack, but three are cut down quickly. The rest retreat father into the caves. Two large hobgoblins rush out of the chieftains quarters (originally the goblin chief’s quarters, but he has been killed as the hobgoblins have taken over his tribe). This is a hard fought battle, but Arden and Company slay them with no major damage sustained.

The company searches the chieftain’s room. (I rolled the FU die to see if the hobgoblins had noticed the secret drawer in a stool. Result=no!) Martin and Corwin roll 11 and 12 when searching the room. They find a tapestry with silver and gold thread! (900 sp in value!) The only other room in this section of the caves is where the goblins fled. Only a couple males and the remnants of their tribe are hiding here waiting to fight for their lives. Arden and Company attempt to parley with them. Thane knows just a smattering of goblin and can roughly determine that the hobgoblins have made them slaves. (The goblins do indeed hate the hobgoblins but are too fearful to tell Thane that a secret door in this room connects their lair to the hobgoblins.) The Company does not want the blood of goblin women and children on their hands, so they leave them alone and explore the other branch of the goblin lair.

The company moves into the east branch of the goblin lair. They find an abandoned guard room and past that another room with two goblins and a hobgoblin that rush at Arden and Thane! Arden quickly cuts one goblin down with his greatsword. Thane strikes the second with a critical blow, killing him. The hobgoblin thinks better of attacking them and tries to flee. Catamont and Goat release arrows and both find their mark, killing the hobgoblin! Six silver coins are found on their person.

The next room they enter is a torture chamber. Two large hobgoblins are here. One with a cruel whip. The hobgoblin whips Arden, causing no damage but sending him to the floor for two rounds. The other hobgoblin moves to attack Thane, striking his armor. Martin tries to advance, but the whip lashes out again striking the cleric and sending him to the ground. Thane kills one hobgoblin and Arden finally makes it to his feet to dispatch the other.

The room is filled with a crude assortment of torture devices. Chained to the wall are six prisoners. One is a fat merchant who is half starved and his wife. Both were slated for tonight’s feast. They are relieved to be rescued…so much so that the merchant promises a reward when they return to the Keep. Accompanying the merchant are two men-at-arms. They vow to serve Arden and Company for one year for their freedom. The last two prisoners are more of a problem. One is a captured orc and the other a crazed looking gnoll.

Arden frees the orc and throws him a sword. The fighter’s hatred of orcs is intense, yet he will not murder the orc. The orc throws the sword down and states that he owes Arden his life and cannot fight him. Arden is talked out of fighting the orc by Martin, the cleric. Thane, being a dwarf, has no love for any orc and suggests he needs to be dispatched. The orc vows to fight for the party.

The gnoll on the other hand is a different story. He is released and immediately goes wild, attacking Arden with his fists. Arden takes some damage (the gnoll scored several good shots on him) but with the help of his companions, manages to put down the crazed gnoll.

Arden presses the orc for knowledge of the hobgoblins or other parts of the Caves. The orc is limited in vocabulary, but tells of other tribes in the Caves. He also tells them that he has seen some humans moving towards the west end of the Caves. He will not go there–it is bad magic. Arden tells the orc to leave the Caves. If they meet again, he will kill him.

The company decides it is better to return the captives to the Keep and not linger. They can return another day. The archers on post outside the cave entrance are relieved to see all the company return alive. They find their way back to Egg and the horses. The trip back to the Keep is finally one of light hearts and revelry. The merchant introduces himself and his wife–Alton and Erdene Haldrin. They know the Guild Master and will provide a handsome reward to the Company. The men-at-arms are Haynek Gralt and Ike Higgins. Both are overjoyed to be free. Arden has to think about their offer of servitude. He would rather bring competent men along than untested ones.

More to come….