S. John Ross, father of Risus: The Anything RPG, has named Damn Elf Press as a host site for his classic treatise on medieval demographics. If you haven’t heard of this document, you will want to get a copy. This is an updated version and free for all to enjoy. I’m happy to provide a home for this gem of gaming goodness! See the right hand sidebar for the link.
We had to postpone the school game club due to conferences last week and the kids were champing at the bit to play. During the day, a couple of the students mentioned that they were ready to continue the adventure. We had only three kiddos at this afternoons meeting. Play lasts about 2 hrs 15 min and we used all of it for the Tiny Dungeon 2e adventure that we had begun two weeks ago.
I made some paper tokens (really just color copied discs) for the kids characters. They like them and they looked good on the battlemat.
Our adventure continued on the mountain trail near the city of Xao-lin. The adventurers were in search of an abandoned monastery and rumors of a thieves guild hiding therein.
The party of three (a human sorcerer, a dwarf, and a grizzly bear karhu) stumbled upon a broken stone wall along the trail. They disturb the territory of a large carnivorous ape! The ape stood at the top of the wall, beat his chest, and threw stones down at them.
The players used a combination of magic (cantrips) and combat to defeat the beast. The kids worked well together and used some tactical thinking. I was impressed with the discussion they had and the plans they made. It wasn’t just charge and hack and slash.
They found the gorilla’s nest and got a little too anxious to search it…a large centipede tried to bite one of them but missed.
In the nest was a scroll tube with the light spell and an elven dagger that sheds light 15′ radius. They discovered magical runes that allow the user to turn the dagger’s light on and off.
They decided to rest a bit and recover some strength (and hp). The trail led them into a dark valley of bamboo. A strange mist curled along the forest floor. Along the trail near the edge of the forest a small shrine marked a warning to those that pass through.
This was a Spirit Grove, haunted by greedy ghosts. As the group moved through, the ghosts swarmed them and tried to pull equipment from them. They could do no harm, but managed to swipe several bundles of iron rations. Two of the PCs ran forward to try to escape but the dwarf learned that the elven dagger was able to dismiss them with a hit.
Leaving the Spirit Grove behind, the PCs finally came to the ruins of the monastery. They crept up to the entrance and inside the courtyard saw a ruined main building and a badly damaged tower. This is where it got really interesting. One of the kids thought they should push the tower over! The others joined in to help and I had them make some rolls (I ruled three victories would do it) but they were unable to topple it.
Instead they went in. The dwarf found a bad step on the stairway going up. At the top of the stairs they found a chest and some old furniture. The sorcerer stood guard while the dwarf began to examine the chest. I told them there were a few cobwebs up in the ceiling!
A fat spider came down on a single strand of web, intent on catching the dwarf. The PCs were not surprised, but both missed! The spider poisoned both of them before the karhu managed to rush up the stairs. Luckily the great bear was able to kill the spider single handedly while his two companions lay paralyzed.
He waited while the poison wore off. Then they made ready to examine the chest. The dwarf noticed (roll) a wire inside the chest when the lid was opened just a bit. The kids discussed the best course of action. Then one of them impulsively said, “I try to disarm it!” He failed his roll and I told him that the chest lid flies open and sprays him with an oily substance….then a few seconds later the oil ignites!
I rolled (out in the open) for damage…2d6…and he had 9 hit points so I thought this would just scare him a little…
Two dice hit the table…both 6’s! 12 points of fire damage.
The poor dwarf didn’t have a chance. This was the first character death and everyone took it really well…a lot of laughing and disbelief, but soon the kiddos were busy helping the player roll up another one! He decided to go with a goblin fighter type.
The chest contain a scroll of sleep and some gold and silver, and one magic arrow.
The PCs made a retreat to the town for more supplies and rest…and time was over for our weekly game club.
We are all looking forward to the next meeting!