Campaign Notes ~ Thirty Years Reuel

I’ve just added some notes on our latest campaign session (click here). Included is a journal entry by my friend, Joe. He is playing the Falmedian warrior named Narn. I was thrilled to see this happen. It means a lot to me to see the players having fun and wanting to add to the world. This makes the campaign world much more memorable and I hope to see more shared stories as we go along.

Notes for the Thirty Years Reuel Campaign

Here are a few notes for the Reuel campaign on which I am working. It is a framework I am building in order to give me a starting point for new ideas in the campaign world. Most of this is all that I have for now. It’s not my intention to flesh out every area in the world of Reuel, but if I’m not at the gaming table, I am always thinking about world-building and stories. I’ve always been drawn to this aspect of the rpg hobby. Always have, always will. That’s probably why I prefer writing my own adventures and settings instead of using commercial settings.

I call it the “Thirty Years” campaign with the optimistic belief that my gaming pals and I will be playing for another thirty years or more, and the games that I’ll be running will be set in the world of Reuel. So, that being said, here’s what I have so far.

Thirty Years Reuel Campaign

Let me know what you think about it and thanks.

More to come,


Beyond the Borderlands Play by Post

If you like play by posts, I am running one over on the Smoldering Wizard’s Forum. We been at it for almost two years now. There is a full cast of characters. Seven players right now! I have enough players at the moment, but the story has been really interesting. It is going in directions that are unexpected and wonderful. Much of the setting in the pbp will be incorporated into my Reuel Campaign. Doing it this way allows me to expand the cast of NPCs and locations as the players wander around the world. It kills two birds with one stone. I am really enjoying the roleplay between the DM and the characters. Being a play by post, it naturally moves slowly at times. The advantage is the chance to add some rich description and have the time to think about a consequence to any player’s actions.

The play by post is based on Whitebox:Fantastical Medieval Adventure Game (Charlie Mason), which is my favorite version of the Whitebox rules. I like it because it provides a framework that calls for the DM to fill in some missing details. This allows for creating your own flavor of ruleset. I am also working on my own version of the Whitebox rules but simplified even more so. I want to keep rules that are intuitive or easy to remember without having to refer to any rulebook during play.

Anyhow, take a look at our efforts over on Smoldering Wizard’s Forum and see what you think?

The creator of the Smoldering Wizard Forum has a great website of his own for all things old school. It is well worth a visit.

More to come,