We had a really enjoyable Roll20 session tonight. I asked the Fatbeards to play for a short session. Being a weeknight, I didn’t want to play for hours. We managed to cover a lot of ground and had four combat encounters all in that short time! This is really a testament to Whitebox Dnd and rules light systems. You can catch up on our Fatbeards Roll20 game, the Thirty Years Reuel campaign, by clicking here.
The players begin to explore the tower of the wizard Thalifax. Click here to read the session notes.
Today the players get their first glimpse of Eggleston, town of Sir Ingram. You can read the full account of the party’s adventures by clicking here.
Here are the game notes for our recent Roll20 campaign (click here). It was an enjoyable session and the bandits were finally defeated once and for all.
Session 5 notes are up (click here) and a special bonus journal entry by Joe. He is playing Narn, the Falmedian fighting man. Please have a read and let us know what you think!
I’ve just added some notes on our latest campaign session (click here). Included is a journal entry by my friend, Joe. He is playing the Falmedian warrior named Narn. I was thrilled to see this happen. It means a lot to me to see the players having fun and wanting to add to the world. This makes the campaign world much more memorable and I hope to see more shared stories as we go along.
We ran our second session of the Thirty Years Reuel campaign last night. Only had two players, but they seemed able enough to get into some trouble. Click on the Thirty Years Reuel Campaign link at the top of the page to see a brief description of last evening’s game or click here
Here are a few notes for the Reuel campaign on which I am working. It is a framework I am building in order to give me a starting point for new ideas in the campaign world. Most of this is all that I have for now. It’s not my intention to flesh out every area in the world of Reuel, but if I’m not at the gaming table, I am always thinking about world-building and stories. I’ve always been drawn to this aspect of the rpg hobby. Always have, always will. That’s probably why I prefer writing my own adventures and settings instead of using commercial settings.
I call it the “Thirty Years” campaign with the optimistic belief that my gaming pals and I will be playing for another thirty years or more, and the games that I’ll be running will be set in the world of Reuel. So, that being said, here’s what I have so far.
Let me know what you think about it and thanks.
More to come,
If you like play by posts, I am running one over on the Smoldering Wizard’s Forum. We been at it for almost two years now. There is a full cast of characters. Seven players right now! I have enough players at the moment, but the story has been really interesting. It is going in directions that are unexpected and wonderful. Much of the setting in the pbp will be incorporated into my Reuel Campaign. Doing it this way allows me to expand the cast of NPCs and locations as the players wander around the world. It kills two birds with one stone. I am really enjoying the roleplay between the DM and the characters. Being a play by post, it naturally moves slowly at times. The advantage is the chance to add some rich description and have the time to think about a consequence to any player’s actions.
The play by post is based on Whitebox:Fantastical Medieval Adventure Game (Charlie Mason), which is my favorite version of the Whitebox rules. I like it because it provides a framework that calls for the DM to fill in some missing details. This allows for creating your own flavor of ruleset. I am also working on my own version of the Whitebox rules but simplified even more so. I want to keep rules that are intuitive or easy to remember without having to refer to any rulebook during play.
Anyhow, take a look at our efforts over on Smoldering Wizard’s Forum and see what you think?
The creator of the Smoldering Wizard Forum has a great website of his own for all things old school. It is well worth a visit.
More to come,
April Mundy has a blog called A Writer’s Perspective. She has some really useful bits about life in the 14th century. Her recent article about travelling itineraries is a useful piece to use in gaming. Instead of characters having a map, They have a list of towns along the way, possibly with distances. When moving from point to point, the players may need to ask locals where the next town in their itinerary is located. It’s a great bit of information and a really great site. I’ll add a link on the sidebar to make note of it.
More to come,