CROW–a New Spell for Pits & Perils

Photo by Tyler Quiring on Unsplash

Otis Bramble, the hedge wizard, looked across the field at the pack of worgs. There were five of them, big ones. The wizard stroked his beard for a moment and set his burlap sack down. He had four nice-sized trout, freshly caught, and he wasn’t in any mood to share.

Raising his gnarled staff over his head, he paused a moment and then spoke the incantation. He started out softly, but the incantation grew to a sharp crescendo. All was quiet for a moment. The worgs loped towards him, black tongues hanging lazily in their slavering jaws. Then it happened.

Suddenly the air around Otis Bramble was filled with a rush of black feathers, cawing, Cawing, CAWING cries of countless crows. The murder of crows seemed to swirl forever. The yelp of startled worgs was the only other sound. When the crows flew away, two dead worgs lay at the wizard’s feet. Three more were running back into the dark woods. Otis Bramble bent down, picked up his burlap sack and headed on his way, happy to be dining alone this evening.


CROW summons a flock of murderous crows centered on the caster. Any creature not touching the caster will take 1 hp damage per round while within a 30’ radius of the caster. All attacks within this area will be -2 to hit for the duration of the spell. Duration is 1d6. The caster adds +1 round per 3 levels gained.

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