Thirty Years Reuel, 2nd Age
Players Guide
Character creation will follow the Cairn 2e rules with the following changes.
Players roll 3d6 in order for STR, DEX, and WIL. They may then switch any two scores.
Next, the player rolls 3d6 for starting wealth (in shillings). The player may swap out the wealth score with any of the three stat scores.
Players may choose any of the available backgrounds, but any options given in the background must be rolled randomly, not chosen. If a player wishes to use one of the backgrounds offered in Cairn 1e, they may do so.
Players may choose or randomly pick their appearance.
Hit points are 1d6 to begin, take first roll.
The basic monetary unit is a silver coin (the size of a quarter). It is called the shilling.
20 shillings = 1 £ (pound symbol) and there are 12 pennies in a shilling.
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Additional rules added from The Cairn Adventurer Guide will include…
XP Advancement ~ characters need L x 1000 to advance to the next level (where L is current level)
Advanced combat techniques of sweep, parry, reach, and shield sunder will be added, but only for characters who find a veteran fighter willing to train them.
The magic system will be modified by using the GLOG magic system. More details to come regarding this.
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Players that do not return to a safe haven (currently Fort Hawk Hill) at the end of the session, will force a Return to Home Roll
PCs make a save using their highest stat score. If the save is a success, the player has returned to safety unharmed. If the save fails, the player then rolls a d6. A 1 or 2 indicates STR damage, 3 or 4 indicates WIL damage, and a 5 or 6 indicates equipment lost. The GM determines how far in days the PCs are at the session’s end and then rolls 1d6 per day. This result indicates how much STR or WIL damage the PC takes in returning home. If equipment loss, the result indicates how many items from the PCs inventory they must discard. The player chooses which items to discard. STR damage is taken directly from STR score. Armor and hit points are bypassed.
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The campaign world is a living world. It will change between sessions. Other players may make discoveries, kill monsters, loot dungeons. Any and all information that players uncover during a session needs to be recorded and distributed by the players. This includes mapping. The players are advised that just moving through a hex on the map will not guarantee discovery of all the information therein.
Players wishing to take notes, act as mapper, or journal their session will be rewarded in some manner. This could be bonus XP or some in game reward (details to be determined).
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