Provisions and Services at Fort Hawk Hill

Basic Services at Fort Hawk Hill, 423 CY

Any time that the PCs are within the fort, they are safe.

Water is abundant and drawn from a natural spring well.

Food is standard army rations supplemented by whatever can be hunted and foraged from the nearby surroundings. The quartermaster will pay for any game hunted by the PCs. The mess tent provides three meals per day for the king’s soldiers. Adventurers need to pay (1 shilling per day). Rations can be purchased through the quartermaster for 1 shilling per day.

Drink is rationed for the soldiers and sold at greatly inflated prices for anyone else.

Lodgings are tents for the common soldiers and buildings for officers. Standard rate for a shared tent is 1 shilling per day for PCs.

Healing is provided to the soldiers free of charge and to adventurers for 5 sp per week. (In game terms, this is the supervised care needed to recover STR lost.)

There is currently no army chaplain to provide religious services. As more people come to build and live in the fort, friars will become a regular sight.

Provisions and adventuring gear will be generally hard to come by. It will depend on the items needed. Arrows, for example, will be plentiful, but acquiring silk rope will be difficult.

Simple armor, leather and shield, soldier’s weapons, spear, sword, bow, and crossbow, can be purchased from the quartermaster.

All other arms and armor needs to be found while adventuring or transported by agent from civilization (in east) at great expense and time.

The army smith can make minor repairs to arms and armor for a fee.

Horses and gear are available to buy but currently at least double the normal prices.

All of these services and prices will change as more people come to the fort. Traders will eventually make their way to the fort and begin bringing more goods. As adventurers bring back treasure from the wilderness, more things will become available.

A price list will be given to the players so that they may make purchase without needing to consult the GM.

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