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The Keep on the Borderlands with Old School Essentials
Tonight I started a new campaign using module B1 The Keep on the Borderlands. It will be different than my solo play with Pits and Perils. For this, we are going back to B/X rules but using the Old School Essentials by Gavin Norman. This is like coming home to me. My first game of Continue reading
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Happy New Year!
Greetings and good wishes to you all for the coming new year! I have put the blog on the back burner to simmer for awhile. I imagine many of us do this with projects they’ve started. It’s not for a lack of gaming that I’ve been silent, but on the contrary I’ve been gaming once Continue reading
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Beyond the Borderlands Play by Post
I’ve been busy setting the table for a new campaign on the Smoldering Wizards Forum. The campaign world is based on much of the content I’ve written in this blog. Running a play-by-post is a great way for me to build on the campaign world. The play-by-post is using Whitebox rules, but I want the Continue reading
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Crits and Misses
Critical hits and misses are an often house ruled thing. Most of the time I’ve simply allowed the player (and npc) to roll twice for damage if they scored a critical hit (rolling a 20). It’s simple and it works, and it is boring. Players love to have something special happen when they roll a Continue reading
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Breaking Rules
Not breaking the rules of the game, but rules on breaking things in the game! Back in the old days, when I was a little DM, most often we would play Advanced Dungeons and Dragons (1st edition). One of the house rules we tinkered with was equipment damage. When one of the PCs was hit Continue reading
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Call for Players!
I am starting a new play-by-post over on the Smoldering Wizard Forums. It will be based on the campaign world I’ve written for the Perils on the Borderlands solo game posted on this blog. The rules will be Whitebox:Fantastical Medieval Adventure Game. Whitebox is a rule system based on the Original Dungeons and Dragons game. Continue reading
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Day 80 ~ The Temple Falls
Thane paused to catch his breath. Blood trickled down his arms, some of it his own but much of it his enemies. “Look at the gems! They are the size of quail eggs! It wouldn’t hurt to take just a few, no?” “Help yourself,” replied Martin, “but there’s a good chance that eternal damnation accompanies Continue reading
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Sir Michel’s Terrible Night ~ Day 79 Continued
The young knight turned in his bed. The straw was too full in one place and too sparse in others. He made mental calculations about how long the church would take to build and laughed. If the carpenter didn’t come back, the knight will need to carpenter himself. His man-at-arms, Gerard, lay snoring in another Continue reading
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Day 79 The Undead Horde
Day 79 Arden and Company arrive back at the Keep Arden, Martin, Thane, Corwin, and Sgt. Tenning immediately report to Sir Kent. The Curate and the Advisor sit in on meeting. Sir Kent agrees that action must be taken against the evil temple. Martin suggests guards be posted on the road in case of attack. Continue reading
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Day 77 ~ Assault on the Temple of Evil
Arden and Company ride out of the Keep on the Borderlands on Day 77 in the 3rd week of Late Fall. Corwin rides quietly along. The night before he imbibed the potion of prophecy given to him by Aster of the fairies. His dreams are a mix of dark dungeon scenes and walking dead. Corwin Continue reading
RESOURCES
Medieval Demographics Made Easy (by S. John Ross)
Blogs I Follow