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Breaking Rules
Not breaking the rules of the game, but rules on breaking things in the game! Back in the old days, when I was a little DM, most often we would play Advanced Dungeons and Dragons (1st edition). One of the house rules we tinkered with was equipment damage. When one of the PCs was hit… Continue reading
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Call for Players!
I am starting a new play-by-post over on the Smoldering Wizard Forums. It will be based on the campaign world I’ve written for the Perils on the Borderlands solo game posted on this blog. The rules will be Whitebox:Fantastical Medieval Adventure Game. Whitebox is a rule system based on the Original Dungeons and Dragons game.… Continue reading
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Day 80 ~ The Temple Falls
Thane paused to catch his breath. Blood trickled down his arms, some of it his own but much of it his enemies. “Look at the gems! They are the size of quail eggs! It wouldn’t hurt to take just a few, no?” “Help yourself,” replied Martin, “but there’s a good chance that eternal damnation accompanies… Continue reading
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Sir Michel’s Terrible Night ~ Day 79 Continued
The young knight turned in his bed. The straw was too full in one place and too sparse in others. He made mental calculations about how long the church would take to build and laughed. If the carpenter didn’t come back, the knight will need to carpenter himself. His man-at-arms, Gerard, lay snoring in another… Continue reading
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Day 79 The Undead Horde
Day 79 Arden and Company arrive back at the Keep Arden, Martin, Thane, Corwin, and Sgt. Tenning immediately report to Sir Kent. The Curate and the Advisor sit in on meeting. Sir Kent agrees that action must be taken against the evil temple. Martin suggests guards be posted on the road in case of attack.… Continue reading
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Day 77 ~ Assault on the Temple of Evil
Arden and Company ride out of the Keep on the Borderlands on Day 77 in the 3rd week of Late Fall. Corwin rides quietly along. The night before he imbibed the potion of prophecy given to him by Aster of the fairies. His dreams are a mix of dark dungeon scenes and walking dead. Corwin… Continue reading
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Day 70 Continued~Chaos Arrives at the Keep
Martin puts the knight to work at the church. The carpenter and his assistant are helping out with farm chores for now, but there is much to do on the building. Martin speaks with Wendrig about work needed done and sets the knight to task. The knight can lodge with Wendrig or spend his own… Continue reading
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Day 70 ~ A Knight’s Challenge
The Company leaves the Caves of Chaos and camps at the Overlook without incident. During the morning of Day 70 they are nearing the Keep and meet two riders. One is a man in leather armor and the other is knight in full plate and shield. He blocks the road and views the Company as… Continue reading
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Day 61 ~ Owlbears and Ooze!
Note~I’ve adjusted all the henchmen’s hit points to reflect their new status as 1st level henchmen. Also, I was wondering about exceptional abilities. In reading the Complete Pits & Perils rulebook, I noted that 2-in-6 peasants have some exceptional ability. I rolled this for each of the henchmen and the results are… Goat Bently…is hardy…he… Continue reading
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Day 58 Gnolls and Cursed Swords
Arden and Company leave the Keep and travel to the Caves of Chaos. They encounter no creatures and make camp at Overlook Hill. The night passes and nothing disturbs their slumber. Day 59~After a hot breakfast of eggs and sausages, the company makes their way toward the caves. They tie off the horses on the… Continue reading
RESOURCES
Medieval Demographics Made Easy (by S. John Ross)
Blogs I Follow