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Castle Maub, Session 4, 12-14-25
Returning from their foray into the Grimshank Woods, the party rests for the evening in the town of Bree. They report the encounter with goblins and describe the fortress they found. The sheriff recognizes the description of the yellow hand tribe of goblins. The sheriff tells the party that the yellow hand appear to be Continue reading
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Session 3, Castle Maub, 12-7-25
Continuing from our last session, the PCs have recovered one sheep from the goblins and now have entered the dim forest of the Grimshank Woods to follow several more goblins dragging a couple sheep farther into the woods. Brillo, a hobbit burglar, takes point and scampers into the woods in pursuit. The others in the Continue reading
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Session 2, Fatbeards Whitebox, Castle Maub 11-23-25
[In game time, 11-16-325]Brogo, Drogo, Jim Barley, and Brillo (a new hobbit henchman) are in the Dead Pony Inn. The hobbits order stew and hard cider. Barley and Brillo order some stronger drafts. They talk with Mya Stormcrow about opportunities in Bree. She tells them to stay out of the Geistwald Forest where the witch Continue reading
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Mydwanderings, Session 11
Day 1, 3rd week of early spring, in the town of Bree. Beck and Lugan spend the day resting their wounds. Felix avails himself of the refreshments at the Dead Pony Inn. Odette makes a visit to Mother Patience at St George’s Church. [GM note ~ I made a couple rolls on the Mythic GM Continue reading
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Using Hex Kit for Thirty Years Reuel, 2nd Age
Here’s a sample of what I am working with to populate a hex map for my West Marches style game. I’m using the Cairn 2e playtest and running it on Owlbear Rodeo. This sample map is just to show you what the Hex Kit program can do. If you will note, some of the hexes Continue reading
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Session Zero ~ Thirty Years Reuel, 2nd Age
Three of my online gaming friends joined tonight to play on Owlbear Rodeo. Total game time tonight was about 90 minutes. Using Cairn 2e playtest rules, we created three characters, I went over some of the background of the setting, and the players had two forays into the wilderness (a couple of hexes away from Continue reading
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Players Guide for Thirty Years Reuel, 2nd Age
Thirty Years Reuel, 2nd AgePlayers Guide Character creation will follow the Cairn 2e rules with the following changes. Players roll 3d6 in order for STR, DEX, and WIL. They may then switch any two scores.Next, the player rolls 3d6 for starting wealth (in shillings). The player may swap out the wealth score with any of Continue reading
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Provisions and Services at Fort Hawk Hill
Basic Services at Fort Hawk Hill, 423 CY Any time that the PCs are within the fort, they are safe. Water is abundant and drawn from a natural spring well. Food is standard army rations supplemented by whatever can be hunted and foraged from the nearby surroundings. The quartermaster will pay for any game hunted Continue reading
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A West Marches Style Campaign Using Cairn RPG
Thirty Years Reuel ~ The Second Age Fort Hawk Hill ~ 423 Common Year, by order of His Majesty Brannaugh, King of Eyre and Protector of the Western Lands, an expeditionary force has been sent to the doorstep of Granden Vale. A century has passed since the golden lion on blue has flown over the Continue reading
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Thirty Years Reuel ~ The Second Age
In the year of 323 Common Year of the King in the West, there came a delegation of cloaked elves from their realm in the Silverwood with a message of warning and regret for what was to come. If the western kingdoms of Eyre, Falmead, and Ren Cele did not unite under one ruler, they Continue reading
RESOURCES
Medieval Demographics Made Easy (by S. John Ross)