Damn Elf Press

No Game is Sacred


House Rules

  • Strong Drink and Bitter Herbs~Remedies for What Ails You

    Arden of Granden Hall looked nervously at his man-at-arms. A bandit’s spear had pierced his leathers and drove deep into his shoulder. Arden had been a farmer with little taste for combat until his home was overrun by orcs. He shuddered, thinking about the wholesale slaughter at his lord’s manor. It was a long time Continue reading

  • Heirloom Weapons

    Leiber Fritzsohn touched his forehead and breast quickly with his right hand. He wasn’t a devout worshiper of Eos, but making a sign of reverence to him seemed like a good idea. Laying around him in a grisly circle were the remains of a small group of travelers. They dressed in the garb of the Continue reading

  • The Leaf Men of Spiritwood

    The Leaf Men of Spiritwood The idea for Leaf Men is an inspiration from the excellent children’s book, The Leaf Men and the Brave Good Bugs by William Joyce. Pits & Perils monster stat: Leaf Men: 1 attack, 1-6 level, move 50′, side N, size S, number 10-60, treasure B/I Leaf men are fairy warriors Continue reading

  • Naming Conventions and Time

    I was never really comfortable coming up with new names for months, and it didn’t feel right to use the common names for a fantasy world. So, this is my compromise…not to have any names. What?! Here’s what I’m going to try. Instead naming each month individually, I will use the seasons and adjectives to Continue reading

  • Kingdoms as Characters [Using Pits & Perils]

    Here is an idea I am playing with. It is nothing new, but I want to use the Pits & Perils rules to focus it for my campaign. Each kingdom has two abilities as advantages and one as a disadvantage. These characterize the nation. Strength–military might, fighting prowess, well funded armies and/or navies Intelligence–higher learning, Continue reading

  • Brewing Potions (a Pits & Perils Recipe)

    On the edge of Bree, past the stream and through a tangled copse of birch trees, you will find a small hut. No woodcutter lives here. That is evident by the surrounding trees with their branches draped in all manner of witch charms and wards. The smell coming from this hut will vary according to Continue reading

  • Simplified Religion

    In a minimalist campaign, it serves me well to keep the pantheon of gods simple. Here are three gods that I will use in my new campaign. I can’t recall how many hours I’ve spent trying to come up with a pantheon of gods to represent various aspects of the world. Those days are over! Continue reading

  • Jousting Rules for P&P

    I’ve been tinkering with the Pits & Perils rules and wanted to add some house rules on jousting. This is my third go at this and hopefully I’m on the right track. But first, some observations. Fighters all hit with the same relative frequency, but more experienced fighters can stay in the fight longer. In Continue reading