The Siege of Fort Halberd

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Photo by Aldo De La Paz on Unsplash

 

Sergeant Arneson rubbed his eyes and poured another mug of wine. He was tired, the kind of tired that only soldiers could know. Better tired than dead, he’d figured. He worked his arms and winced at the pain in his side. Less than a day previous, the sergeant was wading through a mob of goblins and one large wolf.

The goblins were quick to dispatch, ill armored as they were and poorly trained to fight. But the wolf was more than a normal wolf. It was a goblin wolf or worg, and although the sergeant didn’t actually speak with the wolf, he believed it was of an evil disposition.

The sergeant was thrown off balance while parrying a goblin spear and the worg bit him hard in the side. Thank Eos that his mail bore the brunt of the attack. Still it pained him and would for many days to come.

Things were moving fast now and like a good military man, he had to take advantage of the situation. Several days ago, Sheriff John Briarfoot received a trio of sell swords in response to a job notice to scout Fort Halberd. The sergeant wanted to do the same, but he didn’t have the men to do it. Six men were all the garrison at Bree had to offer. He and his men were busy patrolling the area around Bree. Goblins had been seen along the roads and lone merchants were being picked off.

The three strangers that had come to town got straight to work scouting the fort, burning down the old mill whilst rooting out more goblins, and then preparing to assault the goblins once again. Sgt. Arneson couldn’t believe how foolhardy they seemed to be. Upon discussion with the sheriff, the sergeant decided to march to the fort and either support their assault or bring the bodies back to Bree.

Luck must’ve been on their side, for the adventurers managed to break into the fort and open the doors for reinforcements to join them. One of the adventurers, a young footpad named Ernest, was captured in the initial scouting of the fort. His companion, an elf, used sorcery to conjure a mass of twisting vines that pried one of the doors off its hinges. Eos be praised, none of soldiers fell that day.

The keep was held by no more than a few dozen goblins backed up by a couple worgs. A tall ax wielding warrior from the north led the assault on the keep. The sergeant had never seen such ferocity. Surrounded by goblins, the warrior slashed and hacked until the floor was slick with goblin blood.

Their leader made a desperate escape, but the goblin shaman was not so lucky. Even after the shaman used his evil sorcery to turn himself into a giant spider, he still met his end by a hail of arrows.

The sergeant picked up his quill once again and began to carefully write a letter to his commander in the town of Haversham. He felt more comfortable with a sword in his hand instead of a pen, but knew that the capture of Fort Halberd would mean a promotion for him. A promotion, more men, and more writing. He didn’t know whether to thank the adventurers or curse them.

The sergeant scribbled a few more lines, took another drink of wine, and wondered if he could hold Fort Halberd until reinforcement arrived…

 

Game notes on Fort Halberd

This event occurred during our Fatbeards Roll20 Pits & Perils game. The three players are doing their best to upset the townsfolk of Bree. It began with the theft of a couple turnips from one of the local farmers. Ernest, the thief, did what every dishonest young thief would do. His success yielded no more than a couple turnips and later that evening I believe he bought a round of drinks for the victims!

The PCs also explored an old mill outside of town, where they managed to kill a nest of giant rats, flush out some goblin spies, and nearly get beheaded by a giant spider. The spider met his end. Its death scene was dragging its wounded bulk up to the top of the old mill while flames consumed the building.

Let us hope the town of Bree is spared a similar fate!

2 thoughts on “The Siege of Fort Halberd

  1. Can’t wait to dig up more trouble! By the way, I like how you are laying out this setting as a series of short stories with notes at the end, I think I will try that for the OD&D campaign. It’s much more fun to read than the usual play report style.

    Like

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